js.html.audio

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AnalyserNode

The AnalyserNode interface represents a node able to provide real-time frequency and time-domain analysis information. It is an AudioNode that passes the audio stream unchanged from the input to the output, but allows you to take the generated data, process it, and create audio visualizations.

AudioBuffer

Objects of these types are designed to hold small audio snippets, typically less than 45 s. For longer sounds, objects implementing the MediaElementAudioSourceNode are more suitable. The buffer contains data in the following format:  non-interleaved IEEE754 32-bit linear PCM with a nominal range between -1 and +1, that is, 32bits floating point buffer, with each samples between -1.0 and 1.0. If the AudioBuffer has multiple channels, they are stored in separate buffer.

AudioBufferSourceNode

The AudioBufferSourceNode interface represents an audio source consisting of in-memory audio data, stored in an AudioBuffer. It is an AudioNode that acts as an audio source.

AudioContext

An AudioContext can be a target of events, therefore it implements the EventTarget interface.

AudioDestinationNode

AudioDestinationNode has no output (as it is the output, no more AudioNode can be linked after it in the audio graph) and one input. The amount of channels in the input must be between 0 and the maxChannelCount value or an exception is raised.

AudioListener

It is important to note that there is only one listener per context and that it isn't an AudioNode.

AudioNode

The AudioNode interface is a generic interface for representing an audio processing module like an audio source (e.g. an HTML audio or video element, an OscillatorNode, etc.), the audio destination, intermediate processing module (e.g. a filter like BiquadFilterNode or ConvolverNode), or volume control (like GainNode).

AudioParam

There are two kinds of AudioParam, a-rate and k-rate parameters:

AudioProcessingEvent

The Web Audio API AudioProcessingEvent represents events that occur when a ScriptProcessorNode input buffer is ready to be processed.

BiquadFilterNode

The BiquadFilterNode interface represents a simple low-order filter, and is created using the AudioContext.createBiquadFilter() method. It is an AudioNode that can represent different kinds of filters, tone control devices, and graphic equalizers.

BiquadFilterType

ChannelCountMode

ChannelInterpretation

ChannelMergerNode

ChannelSplitterNode

ConvolverNode

The ConvolverNode interface is an AudioNode that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect. A ConvolverNode always has exactly one input and one output.

DelayNode

Documentation DelayNode by Mozilla Contributors, licensed under CC-BY-SA 2.5.

DistanceModelType

DynamicsCompressorNode

Inherits properties from its parent, AudioNode.

GainNode

The gain is a unitless value, changing with time, that is multiplied to each corresponding sample of all input channels. If modified, the new gain is applied using a de-zippering algorithm in order to prevent unaesthetic 'clicks' from appearing in the resulting audio.

MediaElementAudioSourceNode

A MediaElementSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaElementSource method. The amount of channels in the output equals the number of channels of the audio referenced by the HTMLMediaElement used in the creation of the node, or is 1 if the HTMLMediaElement has no audio.

MediaStreamAudioDestinationNode

Inherits properties from its parent, AudioNode.

MediaStreamAudioSourceNode

A MediaElementSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaStreamSource method. The amount of channels in the output equals the number of channels in AudioMediaStreamTrack. If there is no valid media stream, then the number of output channels will be one silent channel.

OscillatorNode

The OscillatorNode interface represents a periodic waveform, like a sine wave. It is an AudioNode audio-processing module that causes a given frequency of sine wave to be created — in effect, a constant tone.

OscillatorType

OverSampleType

PannerNode

A PannerNode always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!

PanningModelType

PeriodicWave

PeriodicWave has no inputs or outputs; it is used to create custom oscillators via OscillatorNode.setPeriodicWave. The PeriodicWave itself is created/returned by AudioContext.createPeriodicWave.

ScriptProcessorNode

Documentation ScriptProcessorNode by Mozilla Contributors, licensed under CC-BY-SA 2.5.

StereoPannerNode

The pan property takes a unitless value between -1 (full left pan) and 1 (full right pan). This interface was introduced as a much simpler way to apply a simple panning effect than having to use a full PannerNode.

WaveShaperNode

A WaveShaperNode always has exactly one input and one output.