js.html.webgl

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ActiveInfo

The WebGLActiveInfo interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getActiveAttrib() and WebGLRenderingContext.getActiveUniform() methods.

Buffer

The WebGLBuffer interface is part of the WebGL API and represents an opaque buffer object storing data such as vertices or colors.

ContextAttributes

Framebuffer

The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.

GL

An alias for accessing GL constants more naturally.

Program

The WebGLProgram is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program.

Renderbuffer

The WebGLRenderbuffer interface is part of the WebGL API and represents a buffer that can contain an image, or can be source or target of an rendering operation.

RenderingContext

The WebGLRenderingContext interface provides the OpenGL ES 2.0 rendering context for the drawing surface of an HTML canvas element.

Shader

The WebGLShader is part of the WebGL API and can either be a vertex or a fragment shader. A WebGLProgram requires both types of shaders.

ShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

Texture

The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.

UniformLocation

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.