Constructor
Methods
createVertexBuffer (vertexCount:Int, structure:VertexStructure, usage:Usage, canRead:Bool = false):VertexBuffer
setBlendingMode (source:BlendingFactor, destination:BlendingFactor, operation:BlendingOperation, alphaSource:BlendingFactor, alphaDestination:BlendingFactor, alphaOperation:BlendingOperation):Void
setFloat4 (location:ConstantLocation, value1:FastFloat, value2:FastFloat, value3:FastFloat, value4:FastFloat):Void
setStencilParameters (compareMode:CompareMode, bothPass:StencilAction, depthFail:StencilAction, stencilFail:StencilAction, referenceValue:Int, readMask:Int = 0xff, writeMask:Int = 0xff):Void
setTexture3DParameters (texunit:TextureUnit, uAddressing:TextureAddressing, vAddressing:TextureAddressing, wAddressing:TextureAddressing, minificationFilter:TextureFilter, magnificationFilter:TextureFilter, mipmapFilter:MipMapFilter):Void
setTextureParameters (texunit:TextureUnit, uAddressing:TextureAddressing, vAddressing:TextureAddressing, minificationFilter:TextureFilter, magnificationFilter:TextureFilter, mipmapFilter:MipMapFilter):Void