new (canvas:Canvas)
imagePainter:ImageShaderPainter
color:Color
The color value is used for geometric primitives, images, and text. Remember to set it back to white to draw images unaltered.
font:Font
fontGlyphs:Array<Int>
fontSize:Int
imageScaleQuality:ImageScaleQuality
mipmapScaleQuality:ImageScaleQuality
opacity:Float
pipeline:PipelineState
transformation:FastMatrix3
drawScaledImage (img:Image, dx:FastFloat, dy:FastFloat, dw:FastFloat, dh:FastFloat):Void
drawSubImage (img:Image, x:FastFloat, y:FastFloat, sx:FastFloat, sy:FastFloat, sw:FastFloat, sh:FastFloat):Void
get_opacity ():Float
popOpacity ():Float
popTransformation ():FastMatrix3
pushOpacity (opacity:Float):Void
pushRotation (angle:FastFloat, centerx:FastFloat, centery:FastFloat):Void
pushTransformation (transformation:FastMatrix3):Void
pushTranslation (tx:FastFloat, ty:FastFloat):Void
rotate (angle:FastFloat, centerx:FastFloat, centery:FastFloat):Void
set_opacity (opacity:Float):Float
translate (tx:FastFloat, ty:FastFloat):Void