new ()
texture:Texture
init (texture:String):Void
staticinline create (texture:String):SpriteComponent
staticcreateFromTexture (texture:Texture):SpriteComponent
staticinline getPool ():Pool<SpriteComponent>
alpha:Float
color:Color = Color.White
read onlyisVisible:Bool
localAlpha:Float
visible:Bool = true
read only__typeName__:String
read only__type__:Class<Component>
entity:Entity
name:String
onAddedToEntity:Event<Entity ‑> Void>
onRemovedFromEntity:Event<Entity ‑> Void>
read onlyid:Int = Gecko.getUniqueID()
read onlyisAlreadyDestroyed:Bool = false
generateTexture (?g:Graphics):Texture
postDraw (g:Graphics):Void
preDraw (g:Graphics):Void
update (dt:Float):Void
inline toString ():String