new (width:Int, height:Int, format:TextureFormat, renderTarget:Bool)
bytes:Bytes
frameBuffer:Dynamic
image:Dynamic
video:VideoElement
createTexture ():Void
set (stage:Int):Void
staticinit ():Void
read onlydepth:Int
read onlyg1:Graphics
read onlyg2:Graphics
read onlyg4:Graphics
read onlyheight:Int
read onlyrealHeight:Int
read onlyrealWidth:Int
read onlywidth:Int
clear (x:Int, y:Int, z:Int, width:Int, height:Int, depth:Int, color:Color):Void
generateMipmaps (levels:Int):Void
getPixels ():Bytes
setDepthStencilFrom (image:Image):Void
setMipmaps (mipmaps:Array<Image>):Void