inline new (_00:Float, _10:Float, _20:Float, _30:Float, _01:Float, _11:Float, _21:Float, _31:Float, _02:Float, _12:Float, _22:Float, _32:Float, _03:Float, _13:Float, _23:Float, _33:Float)
_00:Float
_01:Float
_02:Float
_03:Float
_10:Float
_11:Float
_12:Float
_13:Float
_20:Float
_21:Float
_22:Float
_23:Float
_30:Float
_31:Float
_32:Float
_33:Float
inline add (m:Matrix4):Matrix4
inline cofactor (m0:Float, m1:Float, m2:Float, m3:Float, m4:Float, m5:Float, m6:Float, m7:Float, m8:Float):Float
inline determinant ():Float
inline inverse ():Matrix4
inline mult (value:Float):Matrix4
inline multmat (m:Matrix4):Matrix4
inline multvec (value:Vector4):Vector4
inline setFrom (m:Matrix4):Void
inline sub (m:Matrix4):Matrix4
inline trace ():Float
inline transpose ():Matrix4
inline transpose3x3 ():Matrix4
staticinline empty ():Matrix4
staticinline identity ():Matrix4
staticlookAt (eye:Vector3, at:Vector3, up:Vector3):Matrix4
staticorthogonalProjection (left:Float, right:Float, bottom:Float, top:Float, zn:Float, zf:Float):Matrix4
staticperspectiveProjection (fovY:Float, aspect:Float, zn:Float, zf:Float):Matrix4
staticinline rotation (yaw:Float, pitch:Float, roll:Float):Matrix4
staticinline rotationX (alpha:Float):Matrix4
staticinline rotationY (alpha:Float):Matrix4
staticinline rotationZ (alpha:Float):Matrix4
staticinline scale (x:Float, y:Float, z:Float):Matrix4
staticinline translation (x:Float, y:Float, z:Float):Matrix4