package;
import gecko.Gecko;
import gecko.Screen;
import gecko.Assets;
import gecko.systems.draw.DrawSystem;
import gecko.components.draw.ScrollingSpriteComponent;
class Game {
    public function new(){
        
        Gecko.currentScene.addSystem(DrawSystem.create());
        
        Assets.load([
            "images/opengameart/mountain.png",
            "images/opengameart/carbon_fiber.png"
        ], _onLoadAssets).start();
    }
    
    private function _createScrollingSprite(sprite:String, x:Float, y:Float, width:Float, height:Float) : ScrollingSpriteComponent {
        
        var entity = Gecko.currentScene.createEntity();
        
        entity.transform.position.set(x, y);
        
        return entity.addComponent(ScrollingSpriteComponent.create(sprite, width, height));
    }
    private function _onLoadAssets() {
        
        var scroll1 = _createScrollingSprite("images/opengameart/mountain.png", Screen.centerX, Screen.centerY, Screen.width, Screen.height);
        scroll1.speed.x = 20;
        var scroll2 = _createScrollingSprite("images/opengameart/carbon_fiber.png", 150, Screen.centerY, 200, 500);
        scroll2.speed.y = -30;
        var scroll3 = _createScrollingSprite("images/opengameart/carbon_fiber.png", 550, Screen.centerY, 400, 300);
        scroll3.speed.set(20, 20);
        scroll3.scale.set(0.5, 0.5);
    }
}
Source Code